Jan 18, 2006, 03:56 PM // 15:56 | #1 |
Pre-Searing Cadet
Join Date: Jan 2006
Profession: Mo/E
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Some Q's from a noob
NOTE - tried the serach thing.. did not see what I was looking for.
Hello all.. I have some Q's about the game. I am a Mo/E7 I just left pre searing 1.) I wonder if there are more than 2 profession npcs I could have gotten skills from. Seems to me that I should have recieved Resurect as a starting skill. Note that magde level 7 , looking for more profession trainers and doing other quests, before leaving pre searing. 2.) Off hand Items.. I do not understand their full effects. Generally you have the Off hand Item name. an energy + bonus and its value Then you have the ones that have more bonuses like armor + or health + These bonuses and all are self explanitory, what I cant understand is the benifit of the type of item used. For example. Healing Ahnk energy +4 vs Flame totem energy +4 Both give the energy +4 but does the healing or flame do anything? In game I was told it helps with that type of spell. But no one could tell me how it helps. Thats about it for now |
Jan 18, 2006, 04:02 PM // 16:02 | #2 |
Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Before deciding on accepting a secondary profession you can go to all the other trainers and do the quests without accepting to be one after you are done the quest. This way you get more xp and at the same time you unlock other skills.
The rez signet is outside ascalon city. you take the quest and go back to town and team up with another person then go back outside again to get the reward and the signet. The naming of off hands in pre sear does not mean anything. Its just called that. After in post healing ankh has other mods such as improve skill reacharge or cast in healing or smiting etc. Flame ones would have the same mods in fire damage and so on. |
Jan 18, 2006, 04:52 PM // 16:52 | #3 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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As the artifacts become more powerful, like up to +12 energy, they start coming with requirements, such as requiring 9 in healing in order to get the full benefit from the bonus with the requirement.
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Jan 18, 2006, 04:56 PM // 16:56 | #4 |
Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Don't go looking for a weapon with healing as a requirement.
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Jan 18, 2006, 05:23 PM // 17:23 | #5 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
Trainer: Ciglo the Monk Location Lakeside County Quest Name: Monk Test Summary: Go southwest up the road until you find skale. Cross the river and find the missing girl Gwen. Lead Gwen back to Ciglo the Monk. Gwen will not move as long as the skale are in the way. Reward: 500 XP Skills Given: Banish, Healing Breeze NOTE: Primary Monks Only -------------------------------------------------------------------------------- Trainer: Brother Mhenlo Location Ashford Abbey Quest Name: A Monk's Mission Description: Help Paulus the Abbot retrieve a item in the Catacombs by keeping him alive while he travels in a -1 life degeneration swamp. Reward: 250 XP Skills Given: Bane Signet, Orison of Healing NOTE: Monk Secondary Profession Trainer -------------------------------------------------------------------------------- Trainer: Grazden the Protector Location Green Hills County Quest Name: Protection Prayers Summary: Meet Farrah Cappo in Lakeside County. Keep Farrah Cappo alive while she hunts down the infamous Alain. Return to Grazden the Protector for your reward. Reward: 250 XP Skills Given: Reversal of Fortune, Shielding Hands -------------------------------------------------------------------------------- Trainer: Brother Mhenlo Location Ashford Abbey Quest Name: The Blessings of Balthazar Summmary: Travel to the fields north of Ashford and dispatch the Skeletons there. Return to Brother Mhenlo for your reward Reward: 250 XP Skills Given: Retribution, Symbol of Wrath Elementalist Trainers Trainer: Howland the Elementalist Location Lakeside County Quest Name: Elementalist Test Description: Travel along the road southwest to the river and kill River Skales return with a Shimmering Scale Reward: 500 XP Skills Given: Flare, Aura of Restoration NOTE: Primary Elementalist Only -------------------------------------------------------------------------------- Trainer: Elementalist Aziure Location Wizard's Folly Quest Name: The Elementalist Experiment Summary: Use your Fire Storm spell to defeat the Ice Beasts that attack Aziure. Return to Elementalist Aziure for your reward. Reward: 250 XP Skills Given: Fire Storm, Aura of Restoration, Glyph of Lesser Energy NOTE: Elementalist Secondary Profession Trainer -------------------------------------------------------------------------------- Trainer: Ralena Stormbringer Location Foilble's Fair Quest Name: The Supermacy of Air Summary: Folow the road up to the wizard tower. Destroy the Tower Golem. Talk to Elementalist Aziure for your reward Reward: 250 XP Skills Given: Blinding Flash, Lightning Javelin from Orange Arrow guide to presear |
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Jan 18, 2006, 05:59 PM // 17:59 | #6 |
Jungle Guide
Join Date: May 2005
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Jan 18, 2006, 06:37 PM // 18:37 | #7 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
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Jan 18, 2006, 06:58 PM // 18:58 | #8 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
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Jan 19, 2006, 02:14 AM // 02:14 | #9 | |
Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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Quote:
they only do exactly what it says in the description, but they're sort of categorized by type for the different professions. ie if I know you've got a healing ankh, chances are it's geared towards the monk class, meaning it's got some monk attribute prereq, but sometimes you'll see a class mix on those things. maybe an ankh that improves recharge on water magic skills, or whatever. |
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